Napoleon Series Archive 2017

Re: A New PC Game about the Battle of Waterloo

More about infantry combat modes in the game:

*Infantry can adopt four different fighting techniques (both for attack and defence).

1*The first one is pretty obvious. Player battalion engages the enemy with continuous volley fire.

When attacking one can command the player battalion to halt at a predetermined range, say 70 yards, and start volley firing. Or an order for immediate volley firing can also be given.

When defending one can command the player battalion to start firing continuous volleys when the enemy crosses a given threshold range, say 95 yards. Alternatively when defending we could order our bn to start volley firing immediately regardless of the range.

Either way, this could at times be time consuming and might not produce a decisive result. Your ammunition could get exhausted and after much loss of life, the enemy though fatigued, might still be holding his ground because the stress that you have inflicted on him might not be enough to overcome his morale.

2* The second combat mode is more decisive. This is called as SINGLE VOLLEY & CHARGE combat mode.

This is modelled after the famous British tactic of firing a single devastating volley at close range and immediately charging with the bayonet.

This could be used both in attack and defence. It succeeds well when that single volley is delivered at very close range, say at 30 yards.

This technique cannot be used by all the units all the time. There are some checks and balances to prevent all the units using this tactic all the time.

It is called "unordered firing".

I will explain the concept of unordered fire and the probability of unordered fire in the next post.

Thanks for your time.

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